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	<title>this blog isn&#039;t about moustaches</title>
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	<link>http://blog.andrevenancio.com</link>
	<description>although one day it might be, so grow one!</description>
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		<title>Wonder wall case study</title>
		<link>http://blog.andrevenancio.com/2011/09/09/wonder-wall-case-study/</link>
		<comments>http://blog.andrevenancio.com/2011/09/09/wonder-wall-case-study/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 17:18:56 +0000</pubDate>
		<dc:creator>andrevenancio</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>

		<guid isPermaLink="false">http://blog.andrevenancio.com/?p=604</guid>
		<description><![CDATA[Everybody knows and loves Yugo Nakamura and this tha.jp company. There are alot of &#8220;interpretations&#8221; on how Nakamura developed the http://wonder-wall.com website. This is my interpretation of it in a series of tutorials. Hope you like it, comments are disabled. 
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		<title>introduction to love™ Actionscript Framework</title>
		<link>http://blog.andrevenancio.com/2011/03/15/introduction-to-love%e2%84%a2-actionscript-framework/</link>
		<comments>http://blog.andrevenancio.com/2011/03/15/introduction-to-love%e2%84%a2-actionscript-framework/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 19:13:25 +0000</pubDate>
		<dc:creator>andrevenancio</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://blog.andrevenancio.com/?p=584</guid>
		<description><![CDATA[Over the time I created an easy way to get projects up and running without losing too much time in the logic. There are a lot of frameworks that do this, and more, but I find that mine is very easy to work with, and I use it in all my projects. love™ isn´t exactly [...]]]></description>
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		<title>I almost like easter eggs more than moustaches</title>
		<link>http://blog.andrevenancio.com/2011/01/26/i-almost-like-easter-eggs-more-than-moustaches/</link>
		<comments>http://blog.andrevenancio.com/2011/01/26/i-almost-like-easter-eggs-more-than-moustaches/#comments</comments>
		<pubDate>Wed, 26 Jan 2011 12:09:48 +0000</pubDate>
		<dc:creator>andrevenancio</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[easter egg]]></category>

		<guid isPermaLink="false">http://blog.andrevenancio.com/?p=571</guid>
		<description><![CDATA[Sometimes I like to pretend that in every website I do, I have and easter egg. Sometimes I share it with friends and sometimes I dont. Its a kind of therapy that helps me keep excited about a project. Weird I know. So, this is how I usually do it. Somewhere in your Application, you [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Calculating mouse speed</title>
		<link>http://blog.andrevenancio.com/2011/01/10/calculating-mouse-speed/</link>
		<comments>http://blog.andrevenancio.com/2011/01/10/calculating-mouse-speed/#comments</comments>
		<pubDate>Mon, 10 Jan 2011 16:54:10 +0000</pubDate>
		<dc:creator>andrevenancio</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>

		<guid isPermaLink="false">http://blog.andrevenancio.com/?p=558</guid>
		<description><![CDATA[Usefull for game development. package &#123; import flash.events.Event; import flash.text.TextField; public class Example &#123; private var velocityInfo:TextField; private var prevX:Number = mouseX; private var prevY:Number = mouseY; private var velX:Number = 0; private var velY:Number = 0; public function Example&#40;&#41;:void &#123; velocityInfo = new TextField&#40;&#41;; velocityInfo.x = 20; velocityInfo.y = 20; addChild&#40;velocityInfo&#41;; &#160; &#160; addEventListener&#40;Event.ENTER_FRAME, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>HTML5, Flash, and Cocoa Apps</title>
		<link>http://blog.andrevenancio.com/2010/09/23/html5-flash-and-cocoa-apps/</link>
		<comments>http://blog.andrevenancio.com/2010/09/23/html5-flash-and-cocoa-apps/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 12:10:50 +0000</pubDate>
		<dc:creator>andrevenancio</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[HTML5]]></category>

		<guid isPermaLink="false">http://blog.andrevenancio.com/?p=554</guid>
		<description><![CDATA[Its been a while since my last post&#8230; I´ve been working alot on new projects, and I haven´t had much time to update my blog. I´m sorry! ;) It has been a big buzz about HTML5 for a while now, and is it or is it not going to &#8220;kill Flash&#8221;. I´ve worked with some [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Introduction to Objective C</title>
		<link>http://blog.andrevenancio.com/2010/04/17/introduction-to-objective-c/</link>
		<comments>http://blog.andrevenancio.com/2010/04/17/introduction-to-objective-c/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 01:30:12 +0000</pubDate>
		<dc:creator>andrevenancio</dc:creator>
				<category><![CDATA[iPhone tutorials]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Cacoa Touch]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[NeXT]]></category>
		<category><![CDATA[Objective C]]></category>
		<category><![CDATA[SmallTalk]]></category>

		<guid isPermaLink="false">http://blog.andrevenancio.com/?p=542</guid>
		<description><![CDATA[In iPhone Development we use Objective C. Objective C was created in 1983 and it evolve from C and SmallTalk. In 1988 Next licenced Objective C (for NextStep OS) and in 1996 Apple buys NeXT, and in the next few years they use Objective C in Developing OS X. So, this is why iPhone applications [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>how to make a iPhone Hello World App</title>
		<link>http://blog.andrevenancio.com/2010/04/15/how-to-make-a-iphone-hello-world-app/</link>
		<comments>http://blog.andrevenancio.com/2010/04/15/how-to-make-a-iphone-hello-world-app/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 00:21:40 +0000</pubDate>
		<dc:creator>andrevenancio</dc:creator>
				<category><![CDATA[iPhone tutorials]]></category>

		<guid isPermaLink="false">http://blog.andrevenancio.com/?p=521</guid>
		<description><![CDATA[welcome to my 1st tutorial of iPhone Development. This is a 4 step guide to program your first iPhone App. 1) Open Xcode, create a new project by selecting New Project and the click on the icon labeled View-Based Application, this is the simplest of all templates. Save your project and you are ready to [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>see all properties of an Object</title>
		<link>http://blog.andrevenancio.com/2010/04/08/see-all-properties-of-an-object/</link>
		<comments>http://blog.andrevenancio.com/2010/04/08/see-all-properties-of-an-object/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 17:05:08 +0000</pubDate>
		<dc:creator>andrevenancio</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>

		<guid isPermaLink="false">http://blog.andrevenancio.com/?p=512</guid>
		<description><![CDATA[Here´s a simple loop to check every property in a object, just in case u dont know what you are getting. var infoObject:Object = &#123;info:&#34;a string&#34;, name:&#34;another String&#34;, data:&#91;&#34;hello&#34;, &#34;there&#34;,&#34;sir&#34;&#93;, object:&#123;&#125;&#125;; for &#40;var propName:String in infoObject&#41; &#123; trace&#40;propName + &#34; = &#34; + infoObject&#91;propName&#93;&#41;; &#125;]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>convert seconds to HH:MM:SS and HH:MM:SS to seconds</title>
		<link>http://blog.andrevenancio.com/2010/03/12/convert-seconds-to-hhmmss-and-hhmmss-to-seconds/</link>
		<comments>http://blog.andrevenancio.com/2010/03/12/convert-seconds-to-hhmmss-and-hhmmss-to-seconds/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 09:48:31 +0000</pubDate>
		<dc:creator>andrevenancio</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[conversion]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.andrevenancio.com/?p=514</guid>
		<description><![CDATA[While making a video stream project, I had to convert seconds to HH:MM:SS and vice versa, so I created this class. /* USAGE: TimeUtils.encode(90); TimeUtils.decode(&#34;00:01:30&#34;); */ package euro.utils &#123; public class TimeUtils &#123; public function TimeUtils&#40;&#41;:void &#123; &#125; &#160; public static function encode&#40;_seconds:int&#41;:String &#123; var seg = _seconds %60; var min = _seconds/60 %60; var [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Custom background on an animated TextField</title>
		<link>http://blog.andrevenancio.com/2010/02/24/custom-background-on-an-animated-textfield/</link>
		<comments>http://blog.andrevenancio.com/2010/02/24/custom-background-on-an-animated-textfield/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 16:34:19 +0000</pubDate>
		<dc:creator>andrevenancio</dc:creator>
				<category><![CDATA[tutorials]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[background]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[TextField]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://blog.andrevenancio.com/?p=492</guid>
		<description><![CDATA[I thought I could share a piece of code. This is a work in progress, but I thought this could come in handy to someone out there. [kml_flashembed publishmethod="static" fversion="10.0.0" movie="http://blog.andrevenancio.com/tutorials/2010/BackgroundText.swf" width="400" height="300" targetclass="flashmovie"] 
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